Visit the stage scripting page to learn more about writing code for Advanced stages.Ĭategories: Getting Started, Workshop | Comments: 0 BuddiesĬustom buddies are structured the same way as custom characters, with config.ini and the following folders: /sprites, /scripts, /sounds. The game will randomly select one of these ogg files to use as the background music when the stage begins. ![]() Additional tracks can also be included under the names music_loop2.ogg, music_loop3.ogg, and music_loop4.ogg. To add a custom track, go to the /sounds directory and add or replace music_loop.ogg with an ogg file of your choice. Background MusicĬustom stages have access to all stage music from the game soundtrack in the editor’s Stage Parameters menu, and also support up to 4 custom tracks like the base stages. In order to conserve texture memory and ensure smooth performance, it is recommended that you use smaller background graphics combined with the BG-Tiling option in the editor’s Stage Parameters menu. For example, you can override the ground layer’s image in aether mode by adding a file named “a_ground.png”. In Aether mode, stages will use image files that have the prefix “a_” if one exists, otherwise using the normal version. The image files are automatically detected in the /sprites directory upon loading the stage, using the following naming format: bg#_strip#.png, where “bg#” denotes the layer number and “strip#” denotes the number of animation frames the image contains.īy default, all graphics (aside from ground_strip#.png) are positioned at the absolute center of the stage, but this can be changed by adjusting the Offset X and Offset Y options in the editor’s Stage Parameters menu.
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